Tabuu is the leader of the Subspace Army, the main antagonist and final boss of Super Smash Bros. Brawl's Adventure Mode: The Subspace Emissary. He is a powerful, supernatural entity who resides in Subspace. He uses the Subspace Bombs to send entire locations to his dimension, where he absorbs their power to increase his own.
Tabuu is the embodiment of Subspace. Observing the World of Trophies, he has the desire to cut the world into pieces and bring it into Subspace. However, because he cannot leave Subspace, he is forced to form an army in order to do this. After studying the world and its inhabitants, Tabuu takes control of Master Hand, the master of the world, and using Master Hand recruits Bowser, Wario, and Ganondorf. He also notes the peculiar structure of Mr. Game & Watch, and uses him to create Shadow Bugs, which form the soldiers for the Subspace Army.
Tabuu also takes notice of Meta Knight's ship, the Halberd, to use as transportation for his army, and is successfully able to attack and capture the ship. In addition, he learns of the advanced technology on the Isle of Ancients and conquers the island, using the robots to build weapons such as Subspace Bombs in order to take parts of the world into Subspace, the Master Robot joining him in the process.
Later in the story, after the heroes destroy the Subspace Gunship and enter Subspace, Ganondorf betrays Bowser by using a Dark Cannon. Ganondorf then goes to greet Master Hand. Ganondorf realizes that Tabuu was actually controlling Master Hand and that he was not actually following Master Hand's orders but was being tricked by Tabuu. Enraged, he charges a futile attack at Tabuu who effortlessly knocks him back. Ganondorf's body hits the puppet Master Hand, thus breaking him free of his Chains of Light and turning Ganondorf into a trophy in the process. Master Hand also charges at Tabuu, but to no avail. Tabuu uses his Off Waves to turn everyone into a trophy as soon as they approach.
However, thanks to the Dedede Broach, Luigi, Kirby, and Ness are later revived, and they then revive King Dedede himself after Ness notes the likeness of the badges' relief to Dedede, realizes that it was thanks to him that they were revived. King Dedede joins the team of Luigi and Ness, and they rescue everyone else by collecting their trophies in Subspace Part I and Subspace Part II. Tabuu then creates a maze out of the worlds that have been consumed by Subspace and brings back the old enemies. He also creates dark clones of all the heroes to slow them down.
Once Tabuu is reached, he will attempt to turn everyone back into trophies again. Before Tabuu can unleash his attack however, he is ambushed by a Spin Dash, courtesy of Sonic the Hedgehog. This ambush by Sonic crippled Tabuu's Off Waves so that rather than immediately turning all fighters into trophies it ranges only as far as the small arena on which Tabuu is fought, as seen in the final battle. Anyone can fight Tabuu; however, the trophies of the fallen comrades must be picked up first in order to do so. In the end, Tabuu is defeated. After his defeat, the Subspace Army is gone, lands are restored, and the Isle of the Ancients disappears afterward, because of the effect of so many Subspace Bombs going off at once (commanded by Ganondorf so Tabuu could get a Subspace Gunship into the World) making it impossible for the Isle to escape Subspace.
Tabuu's true fate is unknown, as all that is seen is him contorting in pain and then the Great Maze restoring to its original places, though it is likely he was destroyed and never to be seen again.
Tabuu's main trophy is unlocked by using a Trophy Stand on Tabuu - ways of doing this include dodging Tabuu's attacks, wait until he teleports & throwing the stand; or throwing it when he is doing Electrical Shield, Rapid Chop, or Bullet Rain. The Tabuu (Wings) trophy is obtained by beating Boss Battles mode with all characters.
The ruler of Subspace and master of operations. Tabuu controls Master Hand with chains of light to excise this world and build up his great maze. He used Shadow Bugs to form Subspace and manipulates the servants of Master Hand to his heart's content. Born in a vastly foreign realm, he also possesses great leadership powers. Tabuu...No name is more suitable.
Tabuu with wings extended. The dreadful energy surges cast from these wings instantly turn all fighters back into trophies. Knowing this, King Dedede assembles all able-bodied troops and sets a timed device on each of them. This device is a brooch that, after the designated time runs out, revives all fighters wiped out by Tabuu.
Tabuu is playable by hacking the game in Boss Battles Mode and in other modes where Tabuu is fought. After hacking the game, the controller used must be a GameCube Controller and must be plugged into the player 3 slot.
|L||Chain of Light|
Powers and Abilities
As the last boss of Subspace Emissary, Tabuu possesses a wide variety of dangerous attacks, which increase in power and speed at higher difficulties. Additionally, Tabuu's attacks are faster and stronger in The Subspace Emissary than in Boss Battles at comparable difficulty ratings. All but Off Waves and the Chain of Light are conjectural names due to the fact that Off Waves and the Chain of Light were announced on the Dojo.
First Set of Moves
Tabuu transforms into a wide, vaguely shark-shaped blade, which flies horizontally across the stage. It is dodgeable by air-dodging or, if at ground-level, ducking (unless playing as Meta Knight). A perfectly timed sidestep dodge may also work. It is possible to perfect shield the attack, but a miss will result in the shield breaking, stunning the character in the process.
Tabuu appears high above one side of the stage and dives, turning his arm into a blade of energy. Because he will always go near the ground, it can be dodged by jumping over his attack in the middle of the stage or going on the edge of the stage.
Tabuu transforms into an energy cage (resembling two glowing yellow brackets) and flies across the stage, grabbing the character and slamming him/her/it into the floor for a semi-spike. This attack has horizontal knockback depending on any difficulties. If played on Intense difficulty, this becomes a One-hit KO. There is no predetermined way the brackets fly, and when the player is not able to make a jump, they should make an air-dodge.
Second Set of Moves
Chain of Light
Tabuu produces a golden chain (similar to what he used to bind Master Hand) and throws it in front of him in an attempt to catch the player. Despite its range, it cannot catch those too close to him. If he succeeds, he will swing the player around before smashing them into the ground. If played in 2-Player mode, he will smash the player he caught into the other player. This is the only move Tabuu has other than Off Waves that has an official name. If a character air dodges or techs into the Chain of Light or if Tabuu is defeated while grabbing a character with the Chain of Light, the Tabuu Whip glitch will occur.
Tabuu teleports right next to the player. The purple sphere inside his torso splits into several fragments, which fly in circles around him for a short time while emitting electricity. This attack has a decent range, but leaves Tabuu wide open for projectile weapons. It somewhat resembles an atom, with Tabuu being the nucleus and his fragmented energy core being electrons.
Tabuu teleports behind the player and repeatedly slashes the area in front of him, creating visible purple slashes. This move can easily catch and juggle players, but it has less range than the visible slashes would indicate. Again, Tabuu leaves himself wide open to projectiles-and if the player gets behind him, melee attacks are also viable. Deals very high damage if all hits connect, but it can be easily SDI'd out of.
From one side of the stage, Tabuu makes a pointing gesture. Five locations along a line leading to the player's current location will flash once and explode after about two seconds. Avoided by taking note of and staying away from the flashes before they explode.
Tabuu splits himself in half and shoots out many ghost images of himself in all directions, which explode after achieving a certain distance. The player can dodge the projections, but take note that they explode when they make contact with the ground, so combatants can still receive damage sidestepping the projection itself. They can also be destroyed (preferably by projectiles).
Third Set of Moves
Tabuu appears on the side of the stage and manifests a cannon shaped like a dragon's head (also bearing similarities to the Dark Cannons), which floats beneath Tabuu as it fires a powerful laser horizontally across the stage. Jumping is advisable, although some characters may have a harder time of it.
Tabuu appears in a random area in the air and fires a barrage of small bullets, finishing with a huge energy sphere. Easily avoided by staying a good distance away from him. This seems to be the least frequently used attack on the Third Move, but punishes overzealous jumping that would be done to avoid the other two attacks. Still, pattern memorization will give his location away if he's about to use this attack; namely, if Tabuu appears anywhere not off the edge of the stage, he's going to use Bullet Rain.
Tabuu appears on one side of the stage and throws a huge, circular, three-bladed shuriken, which flies across the stage like a boomerang before he catches it. Avoided by jumping and using the up special move (depending on character) to avoid the second swing. The boomerang only has three blades, but the speed of its spin makes it look like it has about nine. Note: At higher levels, the player may need to dodge both the throw and the return in one jump.
Fourth Set of Moves
Unlike the other three sets, where the moves are picked at random, Tabuu will always alternate between Off Waves and Eye Lasers for his fourth set (i.e. Off Waves on 4th and 12th move, Eye Lasers on 8th and 16th move), making him even easier to predict.
Tabuu appears in the background and unfolds his wings. He then proceeds to unleash three massive circular shockwaves that encompass the whole stage. If these hit, they will cause massive damage (73% or above in SSE, 22% or above in Boss Battles) and knockback (very high knockback on easy, extremely high knockback on normal and higher difficulties on SSE. Decent knockback on lower difficulties, high knockback on hard difficulty, extremely high knockback on very hard and intense difficulty on Boss Battles), enough to one-hit KO on Normal or higher difficulty in Adventure Mode: The Subspace Emissary and on Very Hard and Intense difficulties of Boss Battles Mode. However if the player is far away from Tabuu, they will cause less damage. The best option to avoid these shock waves is that the player's character must either roll or sidestep with accurate timing. If playing as Pokémon Trainer or Zelda/Sheik, using down special the instant Tabuu extends his wings also works. It can also be avoided by using perfect shielding or by using moves with Super Armor, but the timing is extremely difficult. The player may also air dodge if the they jump high enough with characters like Kirby and Jigglypuff.
Tabuu grows to an enormous size, so giant that only his head appears on the side of the screen. He then fires a red laser from each eye. Can be very easily avoided by hiding right at the end of the stage, literally under Tabuu's chin, allowing the player to easily damage him, mainly, by using up tilts or up smashes. (some moves that push the fighter backwards may move the player into the beams, though). Unlike Master Hand and Crazy Hand's lasers, Tabuu's lasers do not drift off the stage, so one will be hit as long as they are in front of him. Only the endpoints do damage.
Tabuu teleports around the stage and appears at a set spawn which is randomly decided from the large amount of spawns available. He also sometimes teleports behind the character and attacks with one of the available attacks. Tabuu makes a distinctive sound on his final teleport.
Tabuu teleports around, leaving a red explosion everywhere he teleports. On higher difficulties, this can KO a player at low percentages, meaning that one must not be too eager to attack Tabuu during his teleports.
- His moveset is similar to Marx from Kirby Super Star and Kirby Super Star Ultra.
To be added.